﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

namespace ESCUtils
{
    public class Class1
    {
    }

    public enum HouseType
    {
        成倉 = 0,
        材倉 = 1,
        包裝 = 2,
        生产 = 3,
        研發 = 4,
        線變 = 5,
        風扇成倉 = 6,
        風扇材倉 = 7
    }
    public enum TagType
    {
        包装 = 1,
        研发 = 2,
        線變 = 3
    }
    public enum AreaStatus
    {
        正常 = 1,
        鎖定 = 2
    }

    public enum HouseStatus
    {
        正常 = 1,
        锁定 = 2
    }

    public enum MoveTaskStatus
    {
        等待 = 1,
        完成 = 2,
        運輸中 = 3,
        已撤銷 = 4,
        刪除 = 5,
        已退料 = 6
    }

    public enum MoveTaskType
    {
        移庫 = 2,
        採購入庫 = 3,
        生產領料 = 4,
        成品入庫 = 5,
        成品出庫 = 6,
        生產退料 = 7,
        成品備貨 = 8,
        盤點 = 1,
        包裝進庫 = 9,
        包裝出庫 = 10,
        庫存調整 = 11,
        裁切入庫 = 12,
        裁切出庫 = 13,
        無制令入庫 = 14,
        呆滯 = 15,
        調撥單 = 16,
        裁切發料 = 17,
        部門領料 = 18,
        領料申請 = 19,
        零件入庫 = 20,
        加工单领用 = 21,
        調撥單返庫 = 22,
    }

    public enum MoveTaskTypeInMoveStack
    {
        移庫 = 2,
        採購入庫 = 3,
        生產領料 = 4,
        成品入庫 = 5,
        成品出庫 = 6,
        生產退料 = 7,
        成品備貨 = 8,
    }

    public enum DocStatus
    {
        等待中 = 1,
        完成 = 2,
        删除 = 3
    }

    public enum StockStatus
    {
        正常 = 0,
        部分移庫 = 1,
        全部移庫 = 2,
        盤點 = 3
    }

    public enum CheckType
    {
        物料 = 1,
        庫區 = 2,
        庫位 = 3
    }


    public enum MoveTaskResultType
    {
        無盈虧 = 1,
        有盈虧 = 2
    }


    public enum CheckStatus
    {
        等待生成任務 = 1,
        盤點中 = 2,
        盤點完成 = 3
    }
}
